A link between videogame-violence and real world? No.

Even if this sounds ignorant: I don’t care what scientists say to this, there is no link.

How dumb do these people think gamers are? If a fictional work of art would influence people in such a simplistic and linear way, we would’ve gone extinct thousands of years ago after the first theatrical play depicting the war against another tribe or something, because everyone would’ve gone on a killing spree. Even little children aren’t that dumb.

The only thing that influences people in a certain way are the emotions or thoughts provoked trough the story or the presentation. It are ideas that lead people to certain actions, the mere explosion of a head does fucking nothing.

For example: I can have fun all day long with gutting stinking demons in Doom with the chainsaw or tearing their limbs of and beating them to death with it and not waste a single more thought on it when I go to bed. What really sticks in my mind and makes me consider my potential course of action in real life are certain scenes (like the prologue or the ending) in The Last of Us. This is the kind of brutality and cruelty that leaves an impression in the players’ mind. It depicts far less blood and dismemberment than Doom, yet I would deem it to be far more brutal than the afore mentioned.

And let us not forget how twisted and disturbing the original grim tales were. So much for videogame violence being such a new and different thing. And let us also not forget that these tales were actually written for children, whereas shooters or horror-games were not (another thing anti-videogame advocates like to forget).

Btw.: this dude on the left was allegedly in the military and thinks you can train shooting with games?! I never touched a gun in my life and even I have enough common sense to know the huge difference between moving a mouse/clicking a button and pulling the trigger of an actual gun.

Edit: Rewatching this, I noticed that he didn’t actually say that, but he is clearly insinuating it in my opinion (at 1:33).

Why do people get offended about gay scenes in games?

“And then there are also those who are going to care, because they think it’s an attempt to “SJWing” up the game. However you want to put it, people feel that this is an attempt to make their favorite pastime politically correct and some sort of activist political statement on diversity or what have you. It doesn’t mean that the people who feel this way disagree with the things that are being discussed or shown in this particular sequence. All it means is that people feel frustrated when something is clearly an attempted activism. They feel that that it’s fine, you can be an activist for things you believe in, but being an activist in something like gaming might not be the time or place for it and to be fair, I actually find this to be a perfectly reasonable feeling to have.”

I am glad somebody finally pointed this out. Though I think even in games people can and should make political statements if it is important to them (I’d try that too), since this is one of the reasons art exists. The problem lies with how it is done.

I think people are less “mad” about a gay character itself, but rather feel reminded of the obnoxious and whiny moron, who made a fuss because someone dared to use a word he randomly decided to not be “politically correct”.

Most people wouldn’t have a problem with a gay character here and there, but the way it is implemented often just feels weird and/or forced. They feel lectured and as Luke pointed out in his L.A. Noire critique, people don’t like to be lectured. SJWs have created a poisoned atmosphere and alienated people, who would otherwise be on their side. People who start seeing SJW-Agitation literally everywhere.

As I wrote in Racism and Sexism in Games, the controversy about Battlefield 5‘s cover is a good example of this: Female soldiers in WW2 were a rare exception, so it is an obvious reaction for most people to think of it as historically incorrect. And from there it is a small step to think that the reason it is done anyway, are some SJW’s trying to force their ideology upon on them.

Now, I don’t share this opinion. From a neutral perspective, I find it even intriguing seeing WW2 from a woman’s perspective. Also Left Behind is treating this topic absolutely right in my opinion. So too did Horizon Zero Dawn, because there is no special emphasis on Aloy being a woman and you’re just playing a strong, self-confident and determined individual, who just happens to be female. That’s why she doesn’t come across like one of those shallow and awkward quota-women: She is a real character with a justification of being there.

But I can understand when people feel the way they do about scenes like in Left Behind. It is just a counterreaction to the people constantly whining about “gender-equality” when e.g. a TV-Ad displays a disproportionate amount of men or women. It is not only people from “the right” who politicize insignificant nonsense and turn it into a “scandal”, people from “the left” are equally good at it.

Killerspiele – wie die Medien manipulierten (und es immer noch tun)

Dieses Maß an unverblümter Manipulation wundert mich mittlerweile nicht mehr, hat mich aber damals als Kind zutiefst schockiert. Vor allem, da es keinen Erwachsenen interessiert hat, weil es ja „die Richtigen“ getroffen hat…

Und trotzdem versuchen einem viele Leute immer noch zu erklären, dass wir einen öffentlichen Rundfunk für eine objektive Berichterstattung brauchen. Als wenn Staatsfunk, der sich durch Zwangsabgaben (= staatlichen Diebstahl) vom Wettbewerbsdruck unabhängig macht, irgendwie vertrauenswürdiger und besser wäre als private Sender, die auf die Gunst ihrer Kunden (Zuschauer) angewiesen sind. Letztere kommen nicht so leicht damit durch, ihre Zuschauer zu belügen.

Am unverschämtesten fand ich ja diese Tatsachenverdrehung bei Hitman. Das Spielziel ist buchstäblich den perfekten Kill zu landen und nur das Ziel auszuschalten.

Diese Menschen scheinen den Aspekt der Interaktivität und der damit einhergehenden Freiheit nicht zu begreifen, der Spiele auszeichnet und sie erst von anderen Kunstformen abhebt. Sie raffen es nicht, dass nicht alles, was man in einem Spiel machen kann auch das ist, was man machen muss.

Choices make videogames art

I too think that choice is the most important aspect that sets games apart from any other art form. And I think it’s exactly this aspect which non-gamers don’t understand. I remember a news report about „violent videogames“ after a school-shooting, where a scene from Hitman Contracts was shown in which the player was shooting the other patients/test-subjects. Then the moderator said „Pointless killing in the sanatorium is the goal of the game here.“

Of course that’s an insolent lie, but it also points out the misunderstanding many people have about games, namely that you don‘t have to do everything you can do.

Games give you – through their interactivity – the freedom to deviate from paths given to you by the designers. People, who are used to passively consume movies where your experience more or less stays the same no matter how often you watch it, seem to transfer this understanding to videogames and can’t understand that this freedom to choose your path, your narrative and your experience overall, are what makes games special and interesting.

Another aspect is storytelling through level design. The channel Game Makers Toolkit made an interesting video about this called The Last Guardian and the Language of Games.

Racism and Sexism in Games

„People don’t like to be lectured“

Exactly. But this „social justice“ nonsense is not only a problem in the gaming industry. Many people are over-compensating because they’re feeling guilty for the deeds of their ancestors and start seeing racism or sexism everywhere.

It are the people who are constantly outraged about alleged insensitivities towards minorities, women, black people etc., who are keeping this topic alive. They think that you have to tell people non-stop how awful and bad racism and sexism are and that they should feel guilty.

But the solution is simple, just listen to this interview with Morgan Freeman:

Interviewer: „How do we gonna get rid of racsim?“
Freeman: „Don’t talk about it!“

A game that, in my opinion, does this right for example is Horizon Zero Dawn. There is no special emphasis on Aloy, the protagonist, being a woman and her sexuality isn’t explored at all. Instead you’re just playing a strong, self-confident and determined individual, who just happens to be female. That’s why she doesn’t come across like one of those obnoxious quota-women.

Battlefield 5 on the other hand sparked a controversy, not because you can play as a female soldier in WW2 and there are so many sexist asshole-gamers, but because most people think that there were no female soldiers back then (I believed that too). Most people wouldn’t have a problem to be corrected in this believe, but because everything gets politicized, because the smallest, insignificant things get analyzed to death so they adhere to the gender-equality-madness, because “progressives” always make a fuss when a gender-quota isn’t exactly 50/50, all that is why many people who actually are for gender- or racial-equality, are so annoyed that they see SJW-agitation everywhere and feel lectured. That something so insignicant like a woman on a videogame-cover has such huge effects only shows how progressives/SJWs/leftists or whatever you wanna call them, are creating their own enemies.

Another reason people get furious about this whole topic are articles like this (emphasis mine):

The epic launch trailer for the latest shooter was derailed by an army of ignoramuses last week who objected to the arrival of women soldiers, which they wrongly claimed was historically inaccurate.

GENDER AGENDA Battlefield 5 women soldiers controversy continues as game boss defends ‘diversity’ in WW2 shooter
by Saqib Shah

The author doesn’t consider people actually being concerned about historical accuracy or thinking the portrayal of female soldiers at WW2’s frontlines feel kind of forced. Instead he calls the critics part of an army, which invokes the impression of a large, scary mass of mindless drones.

This is a relative harmless example, but it is this arrogant, self-righteous and aggressive propaganda of alleged “diversity” that has so many people offended.