A link between videogame-violence and real world? No.

Even if this sounds ignorant: I don’t care what scientists say to this, there is no link.

How dumb do these people think gamers are? If a fictional work of art would influence people in such a simplistic and linear way, we would’ve gone extinct thousands of years ago after the first theatrical play depicting the war against another tribe or something, because everyone would’ve gone on a killing spree. Even little children aren’t that dumb.

The only thing that influences people in a certain way are the emotions or thoughts provoked trough the story or the presentation. It are ideas that lead people to certain actions, the mere explosion of a head does fucking nothing.

For example: I can have fun all day long with gutting stinking demons in Doom with the chainsaw or tearing their limbs of and beating them to death with it and not waste a single more thought on it when I go to bed. What really sticks in my mind and makes me consider my potential course of action in real life are certain scenes (like the prologue or the ending) in The Last of Us. This is the kind of brutality and cruelty that leaves an impression in the players’ mind. It depicts far less blood and dismemberment than Doom, yet I would deem it to be far more brutal than the afore mentioned.

And let us not forget how twisted and disturbing the original grim tales were. So much for videogame violence being such a new and different thing. And let us also not forget that these tales were actually written for children, whereas shooters or horror-games were not (another thing anti-videogame advocates like to forget).

Btw.: this dude on the left was allegedly in the military and thinks you can train shooting with games?! I never touched a gun in my life and even I have enough common sense to know the huge difference between moving a mouse/clicking a button and pulling the trigger of an actual gun.

Edit: Rewatching this, I noticed that he didn’t actually say that, but he is clearly insinuating it in my opinion (at 1:33).

Violence in Videogames

People often claim that the difference between movies and games is that in games you yourself are the one perpetrating the violence, whereas in movies you are passive.
But that’s exactly the reason, why violence in games is often negligible: Players are to busy playing the game and taking care of so many things simultaniously that one doesn’t have the time to really focus on even the most violent things.

Plus even the best graphics are still miles away from being even remotely as realistic as movies with their elaborate special-effects. You may observe the corpses after a fight, but even when they do have bullet wounds or something similar, textures and details get blurrier and mushier the closer you look. So if at all, watching even relatively harmless movies like, say, Pirates of the Carribean is more „damaging“ than playing a plain shooter, because as a passive viewer you have more time to focus on every bloody detail.

Also people are exaggerating the effects of violence through gore in my opinion, whereas the „psychological-violence“ (can’t think of another term) has the far greater effect. The Last of Us (TloU) for example has considerably less gore and dismemberment than Bulletstorm, a game which is wholly designed for killing the enemies in the most brutal and creative way possible. Yet I would argue, especially with regard to the prologue and the end of the “Winter”-Chapter that TloU is emotionally far more brutal and traumatizing than Bulletstorm.

Besides, it does not matter what kind of violence is displayed in games. Since there are no real persons being hurt, nobody has the right to forbid anything.

However, as the critics of video games often prefer to just attack the most commonly known shooters (especially even the harmless ones like Counterstrike), they demonstrate that they have not concerned themselves with the topic of violence or games in the slightest and are not willing to do so. One could almost ignore such ignoramuses if they did not always try to dictate what one should consume.

When Dead Space 2 was evaluated by the USK (the german ESRB) at the time prior to its release, they checked it five (!) times before it finally received the “Keine Jugendfreigabe”-seal (the equivalent to “M” in the ESRB-rating). The Christian Social Union (CSU) did not like that at all. So they pulled out some old paragraph nobody has ever heard of to force the USK to check the game a sixth (!!) time – a game where you should know at first glance: “Yep, Mature” –  and so tried to prevent the release. Fortunately, the USK was reasonable and granted a release. God it was satisfying to read about these christian-wannabe-fascists “outrage”…